For the Win by Kevin Werbach


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In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue.


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For the Win reveals how a wide range of companies are successfully using game thinking and offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more. Expand No Paper Link Available Save to Library


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For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact on JSTOR Journals and books Journals and books KEVIN WERBACH DAN HUNTER Copyright Date: 2020 Published by: Wharton School Press https://www.jstor.org/stable/j.ctv2hdrfsm Select all


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For the Win shows the reader how game elements can be used for marketing, productivity enhancement, innovation, employee motivation, and customer engagement. Its authors make the case that gamification is much more than hype — not only does it work, but it's not going anywhere because of its effectiveness at solving real, pervasive problems.


For the Win, Revised and Updated Edition The Power of Gamification and Game Thinking in

In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft.


For the Win, Revised and Updated Edition The Power of Gamification and Game Thinking in

In For the Win, authors Kevin Werbach and Dan Hunter argue persuasively that gamemakers need not be the only ones benefiting from game design. Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems.


Kevin Werbach

In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.


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eBook 9781613631041 Published: November 2020 $18.99 Ebooks may be available from: Amazon Barnes & Noble Combined Academic Description Authors Praise "A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."—Daniel H. Pink, Author, DriveWhy can't life—and business—be fun?For thousands.


For the Win How Game Thinking Can Revolutionize Your Business by Kevin Werbach, Dan Hunter

Werbach and Hunter are lawyers and World of Warcraft players who created the world's first course on gamification at the Wharton School. In their audiobook, they reveal how game thinking - addressing problems like a game designer - can motivate employees and customers and create engaging experiences that can transform your business.


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― Kris Duggan, CEO, Badgeville " For the Win is the smartest book written on the practical potential of gamification. With eyes wide open to both the promise and the risks inherent in yoking business practices to the power of play, Hunter and Werbach may have singlehandedly saved gamification from collapsing under the weight of its own hype."


For The Win Podcast on Spotify

For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games.


Kevin Werbach

For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more


For The Win YouTube

For the Win, Revised and Updated Edition: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact Paperback - November 10, 2020


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For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.


SummaReview of For the Win by Kevin Werbach and Dan Hunter The Invisible Mentor Reading

For the Win: How Game Thinking Can. by Werbach, Kevin Books › Business & Money › Management & Leadership Kindle $9.99 Available instantly Audiobook $0.00 with membership trial Paperback $15.99 Audio CD $15.98 Other Used and New from $0.96 Buy new: $15.99 List Price: $17.99 Details Save: $2.00 (11%) $4.23 delivery December 28 - January 3. Details


For the Win Wharton Digital Press

Kevin Werbach: "For the win" is a gamer term that is usually abbreviated FTW. In games, people will say some great thing for the win. It was originally something you had to do to get over the top to win an epic battle. It's become a commonplace expression for anything you want to do that gives you a real achievement.